![]() “It’s been like 15 years since that game has been done, and there’s been a lot of things that have changed in terms of engines, rendering, technology,” Roman tells Digital Trends. ![]() ![]() With that respect, the team wanted to make sure it was using technology to enhance the original, not redo it. Even the moments that aren’t one-to-one recreations still feel the same.Ĭreative Director Roman Campos-Oriola notes that the EA Motive has a lot of reverence for the original, which is why it jumped at the chance to tackle the project. During my demo, I watched a scientist get maimed by a lurker, got dragged down a hall by a giant tentacle, and found myself locked in that damn decontamination chamber (you know the one). From the moment Isaac Clarke made his fateful walk down the Ishimura’s ship dock, I could tell EA Motive was sticking to the script rather than going after a radical reboot. If you’ve played Dead Space before, the remake will feel instantly familiar.
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